Official App Privacy Policy

Shadowless Studios

LINE Clasher Tower Defense
Privacy Policy

This Privacy Policy applies directly to LINE Clasher Tower Defense, also published as LINE Clasher TD, developed and published by Shadowless Studios.

No advertising SDKUnity Ads is disabled in the current project configuration.
No Unity AnalyticsUnity Analytics is disabled in the current project configuration.
DiagnosticsTechnical crash and exception data may be processed to improve stability.

Effective date / Last updated: 13 August 2026

1. Publisher and controller

App: LINE Clasher Tower Defense / LINE Clasher TD
Developer / Publisher: Shadowless Studios
Website: shadowless-studios.eu
Contact: shadowless.studios.eu@gmail.com

This policy explains what information may be processed when you use the game, why it is processed, and what choices are available to you.

2. Data processed by the game

Local game data

The game may store gameplay settings and progress information locally on your device, for example audio preferences, selected settings, tutorial state, gameplay progress or similar game-state values. This information is used to provide the game functionality and normally remains on your device.

Online and multiplayer connections

If you use an online or multiplayer feature, technical network information such as your IP address and connection information may necessarily be processed to establish and maintain the network connection between devices or game services. This information is used only for providing the online gameplay functionality, security and technical operation.

Crash and diagnostic information

The current Unity project configuration has crash reporting enabled. If the game crashes or encounters a serious error, Unity diagnostic services may process technical information such as an installation-specific identifier, device/operating-system information, application version, stack traces, exception information and recent technical log messages. This data is used to identify and fix crashes, compatibility issues and stability problems.

3. Data we do not intentionally collect

The current version of the game does not provide a Shadowless Studios account-registration form and does not intentionally request your name, postal address, phone number, contacts, precise location, health information, photos, microphone recordings or payment-card information.

In the current project configuration, Unity Analytics, Unity Ads and Unity Purchasing are disabled. Shadowless Studios does not sell personal data collected through LINE Clasher Tower Defense.

4. Third-party technology – Unity

LINE Clasher Tower Defense is developed with the Unity game engine. Certain Unity runtime and diagnostic components may process technical device and diagnostic information when required for operation and crash reporting. Unity acts according to its own privacy terms for the data it processes.

For additional information, see the Unity Game Player and App User Privacy Policy.

5. Purpose and legal basis

Where applicable under data-protection law, technical data is processed only as necessary to:

  • provide core game and multiplayer functionality;
  • store user-selected game settings and progress locally;
  • maintain security and network reliability;
  • identify crashes, bugs and compatibility problems;
  • improve the stability and technical quality of the game;
  • comply with applicable legal obligations.

Depending on the jurisdiction and the specific processing activity, the legal basis may be performance of the service requested by the user, legitimate interests in providing a secure and stable game, consent where required, or compliance with legal obligations.

6. Data sharing

Shadowless Studios does not sell your personal data. Technical data may be processed by service providers only where required to operate or diagnose the game, particularly Unity Technologies for Unity runtime and crash-diagnostic services. Network information may also be transmitted as technically necessary when a user actively starts or joins multiplayer functionality.

7. Retention

Local game data remains on your device until it is deleted by the game, cleared through device/app settings, or removed when you uninstall the app, depending on the Android device and operating-system behavior. Diagnostic information processed by third-party services is retained according to the applicable provider settings, contracts and privacy rules and only for as long as necessary for the stated purposes.

8. Security

We use reasonable technical and organizational measures appropriate to the nature of the game and the information processed. No method of electronic transmission or storage can be guaranteed to be completely secure, but we aim to minimize collection and restrict processing to what is necessary for the game.

9. Children

LINE Clasher Tower Defense does not intentionally ask users to submit personal contact information directly to Shadowless Studios through the game. If you are a parent or guardian and believe a child has provided personal information directly to us, contact us so that we can investigate and, where appropriate, delete it.

10. Your privacy rights

Depending on where you live, you may have rights regarding personal data, such as access, correction, deletion, restriction, objection or data portability. Because most game progress is stored locally on the device, you can usually remove local app data through Android settings or by uninstalling the app. For questions about diagnostic or other data associated with the game, contact Shadowless Studios using the address below.

11. Changes to this policy

This policy may be updated if the game's functionality, SDKs, online services or legal requirements change. The current version will always be published at this same URL, together with the updated effective date.

12. Contact

For privacy questions about LINE Clasher Tower Defense, contact:

Shadowless Studios
Sportstraße 5
74196 Neuenstadt am Kocher
Germany
shadowless.studios.eu@gmail.com

Deutsche Kurzfassung

LINE Clasher Tower Defense speichert Spieleinstellungen und Fortschritt überwiegend lokal auf dem Gerät. Für Online-/Multiplayer-Funktionen können technisch notwendige Netzwerkdaten wie IP-Adresse und Verbindungsdaten verarbeitet werden. Im aktuellen Unity-Projekt sind Unity Analytics, Unity Ads und Unity Purchasing deaktiviert; Crash Reporting ist aktiviert und kann technische Diagnoseinformationen zur Fehlerbehebung an Unity übermitteln. Shadowless Studios verkauft keine personenbezogenen Daten. Bei Datenschutzfragen: shadowless.studios.eu@gmail.com.